User Tools

Site Tools


en:tools:lael3ndx_ontology

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:tools:lael3ndx_ontology [2023/09/07 02:37] – [Concept Types] Garnulfen:tools:lael3ndx_ontology [2023/12/01 09:16] (current) – [Design Notes] YannZeRookie
Line 38: Line 38:
   * **Animated**: Sub-category of Living that are animated by a Will rather than born. This includes both ethereal spirits and undeads.\\ //Example: Zombie//   * **Animated**: Sub-category of Living that are animated by a Will rather than born. This includes both ethereal spirits and undeads.\\ //Example: Zombie//
  
-  * **Humanoid**: Sub-category of born Living that can be Player Characters.\\ //Example: Gnone, Human, Half-elf.//+  * **Humanoid**: Sub-category of born Living that can be Player Characters.\\ //Example: Gnome, Human, Half-elf.//
  
   * **Monster**: Sub-category of born Living that cannot be Player Characters. Includes animals. \\ //Example: Doodlyn.//   * **Monster**: Sub-category of born Living that cannot be Player Characters. Includes animals. \\ //Example: Doodlyn.//
Line 90: Line 90:
     * Plateau: //Siderian plateau//     * Plateau: //Siderian plateau//
     * Ravine: //Ravine of gems//     * Ravine: //Ravine of gems//
-    * Valley: //Dragons combo//+    * Valley: //Dragons coomb//
     * Water Area: //Highwater lake, Phalanx pond, Inlam torrent//     * Water Area: //Highwater lake, Phalanx pond, Inlam torrent//
  
Line 97: Line 97:
 === Artery types === === Artery types ===
  
-  * **Garden**: //Destituion gardens//+  * **Garden**: //Destitution gardens//
  
   * **Pathway**:   * **Pathway**:
Line 122: Line 122:
  
   * **Building**   * **Building**
 +    * Administration
 +    * Alchemist
 +    * Apothecary
 +    * Armory
 +    * Bank
 +    * Barracks
 +    * Bookbinder
 +    * Books
 +    * Brizure
 +    * Candies
 +    * Cemetery
 +    * Chapel
 +    * Cloaque
 +    * Clothes
 +    * Cloths
 +    * Construction
 +    * Convent
 +    * Council
 +    * Court
 +    * Distillery
 +    * Dwarves
 +    * Dyer
 +    * Education
 +    * Embassy
 +    * Entertainment
 +    * Fletcher
     * Food & Drinks: //The White Eagle//     * Food & Drinks: //The White Eagle//
-    * Lodging: //Hostelery of the Lazaret//+    * Gambling 
 +    * Guardhouse 
 +    * Guild 
 +    * Habitation 
 +    * Herbalism 
 +    * Illicit 
 +    * Jeweler 
 +    * Jewelry 
 +    * Judicial 
 +    * Laboratory 
 +    * Lazaret 
 +    * Lodging: //Hostelry of the Lazaret// 
 +    * Mansion 
 +    * Market 
 +    * Maskmaker 
 +    * Mercenary 
 +    * Military 
 +    * Mill 
 +    * Monastery 
 +    * Newspaper 
 +    * Official 
 +    * Organist manufacture 
 +    * Palace 
 +    * Pawnshop 
 +    * Private 
 +    * Private museum 
 +    * Religious 
 +    * Secret 
 +    * Service 
 +    * Shop 
 +    * Sport 
 +    * Stables 
 +    * Stand-up 
 +    * Tavinn 
 +    * Temple 
 +    * Time travel 
 +    * Toll 
 +    * Trade 
 +    * Undeclared 
 +    * Venue 
 +    * Warehouse 
 +    * Wine 
 +    * Workshop
  
   * **Construct**   * **Construct**
Line 162: Line 230:
  
   * **Military** for law enforcement & military activities   * **Military** for law enforcement & military activities
-    * Barracks & other Military Lodgings+    * Barracks (& other Military Lodgings)
     * Fortifications (Gates, Ramparts, Towers...)     * Fortifications (Gates, Ramparts, Towers...)
-    * Guardhouses & Jails+    * Guardhouse 
 +    * Jail
  
   * **Official** for administrative activities   * **Official** for administrative activities
Line 176: Line 245:
  
   * **Religious** for all religious activities   * **Religious** for all religious activities
-    * Cemeteries, Crypts & Mausoleums +    * Cemetery 
-    * Chapels & Churches +    * Crypt 
-    * Hospitals & Hospices +    * Mausoleum 
-    * Monasteries +    * Chapel 
-    * Temples+    * Church 
 +    * Hospital 
 +    * Hospice 
 +    * Monastery 
 +    * Temple
  
   * **Trade** for all commerce-related activities   * **Trade** for all commerce-related activities
Line 266: Line 339:
   * **Band**: Party of adventuring PCs or NPCs.\\ //Examples: The Wanderer's Company, the Bostonn Vigilantes//   * **Band**: Party of adventuring PCs or NPCs.\\ //Examples: The Wanderer's Company, the Bostonn Vigilantes//
  
-  * **Brotherhood**: Religious order.\\ //Examples: Brotherhood of the Earth Mother, the White Brotherhood//+  * **Brotherhood**: Religious order (Sisterhood when all female).\\ //Examples: Brotherhood of the Earth Mother, the White Brotherhood//
  
 +  * **Cenacle**: Temple or Divine-royal administration.\\ //Examples: Cenacle of Continuities, Cenacle of Trades//
 + 
   * **College**: Learning society.\\ //Examples: The College of Illusionists, the School of Magic//   * **College**: Learning society.\\ //Examples: The College of Illusionists, the School of Magic//
  
   * **Company**: Military or martial order.\\ //Examples: The Corps of Protectors, the Spirit Brigade, the Scrape//   * **Company**: Military or martial order.\\ //Examples: The Corps of Protectors, the Spirit Brigade, the Scrape//
  
-  * **Corporation**: Trade or Merchant guild.\\ //Examples: The Boonzill Express, the Tavinnkeepers Guild//+  * **Corporation**: Trade or merchant guild.\\ //Examples: The Boonzill Express, the Tavinnkeepers Guild//
    
   * **Crafting Guild**: Dedicated to the crafting of goods, digital or IRL.\\ //Example: The Guild of Armorers & Blacksmiths//   * **Crafting Guild**: Dedicated to the crafting of goods, digital or IRL.\\ //Example: The Guild of Armorers & Blacksmiths//
Line 280: Line 355:
   * **Tribe**: Race and kin-based groups.\\ //Examples: The Blood Teeth, the Dwarven Kin society//   * **Tribe**: Race and kin-based groups.\\ //Examples: The Blood Teeth, the Dwarven Kin society//
  
-  * **Troupe**: Performers group.\\ //Examples: The Flap Seat, the Wooden Prince Company//+  * **Troupe**: Artists and performers group.\\ //Examples: The Flap Seat, the Wooden Prince Company//
  
 Tags are also used to designate specific properties of certain guilds. For instance: Tags are also used to designate specific properties of certain guilds. For instance:
Line 290: Line 365:
 Each Category/sub-category/type/sub-type is designed to be mutually exclusive from all others, so that an index entry can only ever belong to one, and one only, category/sub-category/type/sub-type. If an index entry belongs to two (or more) distinct categories, this simply means there are multiple entries with the same name, each belonging to a distinct category. Each Category/sub-category/type/sub-type is designed to be mutually exclusive from all others, so that an index entry can only ever belong to one, and one only, category/sub-category/type/sub-type. If an index entry belongs to two (or more) distinct categories, this simply means there are multiple entries with the same name, each belonging to a distinct category.
  
 +==== Ontology Dictionary on the API ====
 +
 +The Laelith API can give you the up-to-date dictionary of the Ontology:
 +
 +https://api.laelith.com/ontology
  
en/tools/lael3ndx_ontology.1694047023.txt.gz · Last modified: 2023/09/07 02:37 by Garnulf